F FRENOX. Open to opportunities

Independent Game Developer / EldrEnSvell Studio

Gameplay programmer building systems and stories.

I'm Frenox, an engineering student at ENSEEIHT, France, and self-directed game developer with a passion for storytelling.

Atmospheric landscape from The Rise of Hraesvelg
Main projectThe Rise of Hraesvelg
05games and prototypes
01independent developer

My work

Games I've built

Here is a selection of small finished games and larger projects currently being created. Each project tackles a specific challenge or constraint.

Skills & tools

What I work with

I build gameplay systems and game worlds with a mix of programming, 3D work, and 2D art.

Programming

  • Unreal Engine
  • C++
  • Blueprints
  • Gameplay systems
  • Unity 3D
  • C#

3D

  • Blender
  • 3D modeling
  • Environment design
  • Asset creation
  • Basic animation

2D

  • GIMP
  • UI graphics
  • Concept art
  • Texture editing
  • Sketching

Other skills

General Development Skills

I also developed tools, technical systems, and immersive experiences through internships and projects outside gameplay production.

Development skills

  • XR / VR / AR
  • Python
  • Git
  • Tooling
  • Java

Who I am

Game Developer

Problem Solver

01

Build gameplay systems

I design and implement gameplay systems in Unreal Engine using C++ and Blueprints, from combat and inventory to quests, progression, and player interaction.

02

Turn stories into games

I design and prototype mechanics around a story to turn my ideas into playable experiences.

03

Make complex systems work

I enjoy breaking down complex problems and finding practical solutions to solve the challenges brought by game development and game design.

Want to contact me?