Build gameplay systems
I design and implement gameplay systems in Unreal Engine using C++ and Blueprints, from combat and inventory to quests, progression, and player interaction.
Independent Game Developer / EldrEnSvell Studio
I'm Frenox, an engineering student and self-directed game developer with a passion for storytelling.
My work
Here is a selection of small finished games and larger projects currently being created. Each project tackles a specific challenge or constraint.
Who I am
I design and implement gameplay systems in Unreal Engine using C++ and Blueprints, from combat and inventory to quests, progression, and player interaction.
I prototype mechanics quickly, iterate on them through playtesting, and focus on turning concepts into polished, playable experiences.
I enjoy tackling complex problems, improving performance, and finding practical solutions to the challenges that come with game development.