Programming
- Unreal Engine
- C++
- Blueprints
- Gameplay systems
- Unity 3D
- C#
Independent Game Developer / EldrEnSvell Studio
I'm Frenox, an engineering student at ENSEEIHT, France, and self-directed game developer with a passion for storytelling.
My work
Here is a selection of small finished games and larger projects currently being created. Each project tackles a specific challenge or constraint.
Skills & tools
I build gameplay systems and game worlds with a mix of programming, 3D work, and 2D art.
Other skills
I also developed tools, technical systems, and immersive experiences through internships and projects outside gameplay production.
Who I am
I design and implement gameplay systems in Unreal Engine using C++ and Blueprints, from combat and inventory to quests, progression, and player interaction.
I design and prototype mechanics around a story to turn my ideas into playable experiences.
I enjoy breaking down complex problems and finding practical solutions to solve the challenges brought by game development and game design.